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Where Computer Interfaces Are Going : 3D Beyond Games

This article serves two purposes. It is systems and applications are beginning to
a discussion about the future of computer capitalize on what 3D has to offer. The
interfaces; and it is a means by which I precise nature of how and where 3D can
can purge myself of thoughts that have best be incorporated is an open question,
been accumulating on this topic for quite and a framework to evaluate these
a few years. Even if it fails as questions seems appropriate. As a rough
intelligent discourse on the first, it starting point it seems reasonable to
will have succeeded in the second. divide the attempts into two broad
Previously the title was Where Are categories: those that are trying to
Computer Interfaces Going? but after simulate the physical world and those
writing it I noticed a significant number that prefer more abstract
of predictive passages and decided to be representations. If you'll indulge me,
bold and move the "are". Of course now I I'd like to call these two approaches,
feel obliged to add a disclaimer. I respectively, the "Physical Simulation
admit right here, or at least in the next Approach" (PSA) and the "Abstract
sentence, that I don't know where Representation Approach" (ARA).Developers
computer interfaces are going. I don't in the PSA camp are taking physical
know.With that out of the way, I'd like simulations and hanging applications, web
to start, as many interfaces do, with the sites, movies, and pictures on simulated
metaphor. In the 80s and 90s successful walls. Simulated desks have functional
interface design and an appropriate simulated calculators on them. And,
metaphor were taken to be nearly perhaps, there is a simulated sun
synonymous. Although a good metaphor is outside. It's all very familiar and
important, it imposes unnecessary and comes with a nice minimal learning
artificial restrictions. So why is it so curve.The ARA camp are working on strange
important? The best, perhaps only, visualization techniques to view
reason is familiarity. Unfortunately, complexity and patterns in large amounts
familiarity comes at a cost: the shorter of data. They have general graphs
learning curve can require speed and floating around in space with links
ability to be sacrificed.Consider the joining concepts and words together in
ubiquitous desktop metaphor. What is arbitrary ways. They have nifty
more powerful, the abstract construct of algorithms that filter the salient
a tree, or a single flat surface to place characteristics of large data sets so you
your papers on? Well, a tree is. In don't get overwhelmed. Their attempts
fact it is so much more powerful that it are, by far, much harder to describe with
is the cornerstone of all modern file these mere words.In practice many
systems. Trees are great, they impose an attempts will combine aspects of both
organizational order that is common in philosophies. I suspect that successful
natural systems. General graphs are, attempts at a 3D interface will have to
perhaps, too general. DAGs (Directed balance these two extremes in appropriate
Acyclic Graphs) are a good contender; ways. Objects in a functional 3D
largely because of their acyclicness, but interface should probably be represented
also because they extend trees in a well with models that are familiar, just like
defined way. I suspect that trees are so the icons on your desktop are often
useful because we can't move backwards in imitations of familiar real-world
time. Species speciate, languages objects. This is a PSA property. On the
extend, and software bloats. To fight other hand, tree-based organizational
these is to fight the increasing entropy systems would be well advised. Very much
of the universe.Would it be a good idea an ARA concept.Text should always be
not to allow folders within folders view-plane aligned, as should images.
within folders just because it would be This is one of those 2D features
physically cumbersome, and at some point mentioned earlier. Images and text may
impossible? Probably not. Do icons have be scaled, but they should not present
a real-world counterpart? Not really. themselves at an angle. Vertical and
Metaphors should be, and have been, taken horizontal edges need to remain vertical
only so far.So what does the future hold? and horizontal. Of course, these
Will interfaces be 3D? Will we be stuck features are trivially present with your
with rectangles forever? I think it's desktop interface as well.And there's an
reasonable to say both have their place. important lesson: build on the backs of
People on the 3D side think that we giants. The desktop UI is successful for
humans see, work, live, and play in 3D. a reason, not simply because it has a
We don't. They say they can't wait until familiar analogue in the physical world,
there are fully 3D monitors that you can but rather because it behaves in that
walk around. Why? Our retinas, as well same useful way that real desks behave.
as birds whose eyes are plastered on the It takes advantage of a well-established
side of their heads, are two-dimensional ability; spatial memory. You put
surfaces. Birds have flatter vision than something down and it stays there.Useable
we do, if not as Euclidean, because they interfaces need a certain amount of
don't have the benefit of the tiny bit of persistence in their structure. Having
3D depth perception a predator gets by objects stay where you leave them is one
overlapping images. I've heard graphics good way to achieve persistence. Placing
programmers explain that their 3D scene objects manually, whether on your desktop
was being projected onto a flat 2D screen or in a 3D environment, takes advantage
and so it was no longer really 3D. But of spatial memory. We can remember, in
consider this: everything you see in this context, where we've left hundreds of
world is like that. It all gets objects (notwithstanding car keys; they
projected onto our flat retinas. We just get moved around too much). You probably
have really big brains. A 3D scene is know where your camera is and where the
constructed in our mind regardless of light switches in your home are. By
whether what we're viewing is on a flat positioning objects manually you can give
computer monitor or in that nether-world them some context; perhaps by placing
known as real life. In fact, most brains pictures of your family to the left, and
do a decent job of scene construction panoramic vistas to the right.
even with one eye closed. From 2D to 3D. Contextual clues help you remember.I've
Impressive!People on the 2D side think heard the assertion that adding a single
that we humans see, work, live, and play extra dimension doesn't buy you much
in 2D. We do, after all, have flat organizational power and that the added
retinas, like playing tennis on flat navigational complexity isn't worth it.
tennis courts, and eat dinners from flat Others think that we need an
plates on flat tables. But we don't live n-dimensional space to do a good job.
in 2D. Our brains are really big. 1.3 Aside from the obvious observation that
litres big. More than enough dendrites, we seem to exist in a macroscopically
axons and other brain-things to contain a three-dimensional world (macroscopically
nice 3D representation of the world we was added just to keep any
live in. Clues to build the scene physicists-who-may-know-better reading)
abound: motion, foreshortening, and the and are therefore good at 3D
aforementioned depth perception.The truth manipulations, there is evidence that the
is some things are better in 2D and some jump from 2 to 3 dimensions is of a more
3D. Writing a letter? Use a desk. Put fundamental significance. If you draw a
a flat piece of paper on it. Want to bunch of dots on a piece of paper you
file that letter away? Wouldn't it be will not be able to draw lines joining
cool if you could just let it hover in the dots in all possible configurations
some large 3D organizational space? unless the lines cross (given some
Here's what I think. sufficiently large number of dots. I
Text: 2D think 5 might do it). However, once you
Reading and Writing: 2D hit three dimensions, all configurations
Organizing and Grouping: 3D are possible without crossings. Adding a
Visualization of Data: Depends fourth or fifth doesn't have any further
It has occurred to me that 2D beneficial effect. Admittedly there is
representations should be considered a some hand-waving going on here; but the
feature of an interface. It's beneficial result has implications for some possible
that text documents are lined up nicely interface designs; and it points to using
for you in a window. If three dimensions.So why haven't
head-or-eye-tracking hardware were more interfaces changed much in the last 20
widespread, we'd have software that could years? One possibility is that the
compensate for (single) users who are not desktop is in some way an optimal
directly in front of their screens. representation. More likely, however, is
Imagine looking at your monitor from an that it is simply a functional
angle but still having the text of this representation; no need to change when
article appear flat. That would be a change takes effort, right? We expect to
pretty neat feature (on the other hand, be able to sit down in front of a new
it might just look strange and make you interface and immediately be as
sick; hard to tell without trying productive as we were before. We have
it).Because the input is essentially 2D, all learned to use the desktop and
I predict pure 3D imaging devices will menu-driven interfaces because we haven't
prove to be a novelty even if the had a choice. It has taken time; just as
enormous bandwidth problems can be learning to read and write took years
solved. A graphics card that draws a when we were younger. Even the keyboard
480x480 pixel scene at 60fps would take 8 and the mouse, although perhaps easier
seconds to update a 480x480x480 cube. than writing, have taken time and effort
Yes, I understand this is a vast to master. New interfaces will face the
simplification. Somehow restricting same hurdles. Their designs will need
rendering to the surfaces of an object tweaking to reduce the learning curve as
might help, but it sounds tricky. much as possible. The users of these new
Regardless, the same or better effect interfaces will need the patience to
will be achievable by feeding a couple of develop efficient usage patterns; and the
2D images to each eye. Technology that interfaces themselves will need to be
takes this approach will be more entertaining enough to mitigate the
successful. Devices that project images patience required. All these efforts
directly onto the retina seem like a will yield interfaces that are not only
reasonable approach; along with any more enjoyable, but faster and more
tracking technology that may go with useful.Tristan Grimmer is technical
them.The next 10 years will be a director at Upper Bounds Interactive Inc.
transitional phase for interface design. Previously a video-game programmer, and
3D rendering technologies already have a much earlier than that a young boy trying
stable home in the entertainment, video to get his Vic-20 to accurately compute
game, simulation, and design sectors. Pi, Tristan now spends his time working
Although 2D interfaces have dominated on Tactile 3D in an attempt to rid the
everything else, I expect we will start world of rectangles.
seeing more 3D incursions. Operating




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